P+ - Meta Knight - Subaction - FinalAirStart
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Stats
IASA: |
None |
Fully Intangible: |
1-140 |
Hitboxes active: |
25-30 |
Hitbox set 0 hits: |
25 |
Subaction Index: |
0x1e7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:25-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldable |
Remain Grabbed |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
0 |
0 |
361 |
Darkness |
Unique |
MD |
false |
false |
true |
false |
1 |
3 |
|
0 |
1 |
0 |
0 |
0 |
361 |
Darkness |
Unique |
MD |
false |
false |
true |
true |
1 |
3 |
|
0 |
2 |
0 |
0 |
0 |
361 |
Darkness |
Unique |
MD |
false |
false |
true |
true |
1 |
3 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- TimeManipulation(4, 30)
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 60, green: 0, blue: 0, alpha: 0, frame_count: 255, transition_out_time: 0 })
- AsyncWait(24.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 19.0, x_offset: 0.0, y_offset: 8.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 8.0, z_offset: 40.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 8.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(50.0)
- EndUnlimitedScreenTint { tint_id: 0, transition_out_time: 120 }
GFX
- Goto(FinalStart GFX 0x106b0)
SFX
- AsyncWait(2.0)
- SoundEffect1(734)
- SyncWait(10.0)
- SoundEffect1(827)
- SyncWait(8.0)
- UnknownEvent { namespace: 0xc, code: 0x1e, unk1: 0x0, arguments: [] }
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
- ArticleVisibility { article_id: 0, visibility: false }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(19)] }
- ItemVisibility(false)
- AsyncWait(24.0)
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
- ArticleVisibility { article_id: 0, visibility: true }
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(106.0)
- ArticleVisibility { article_id: 0, visibility: false }
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
- AsyncWait(121.0)
- ItemVisibility(true)